cmf_utility_fnc_nearestPlayer

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Description
Description:
This function returns the nearest playerunit to the supplied object
Execution:
Call
Groups:
CMF3: utility
Syntax
Syntax:
[object] call cmf_utility_fnc_nearestPlayer
Parameters:
object: Object - The object to use as the center position
Return Value:
None
Examples
Example 1:
[enemyUnit] call cmf_utility_fnc_nearestPlayer;
Additional Information
See also:
cmf_utility_fnc_submitAAR cmf_utility_fnc_clearVehicleCargo cmf_utility_fnc_countDown cmf_utility_fnc_endLoadingScreen cmf_utility_fnc_freezeTime cmf_utility_fnc_preventProne cmf_utility_fnc_restrictZeus cmf_utility_fnc_stripUnit
Internal Variables
No internal variables
Events
No events
Notes