cmf_gameplay_fnc_safeStart
Jump to navigation
Jump to search
Description
- Description:
- This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in cmf_config.hpp. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting cmf_gameplay_safestart_disable to true.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [] call cmf_gameplay_fnc_safeStart
- Return Value:
- None
Examples
- Example 1:
[] call cmf_gameplay_fnc_safeStart
Additional Information
- See also:
- cmf_gameplay_fnc_flashbangOverride cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_tracers
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Mission | cmf_gameplay_safestart_disable | When false will block shooting and grenade tossing, when true will disable safestart |
Events
Locality | Name | Variables | Description |
---|---|---|---|
GLOBAL | cmf_gameplay_safestart_onEnable | [ ] | Is raised globally when safestart is enabled. |
GLOBAL | cmf_gameplay_safestart_onDisable | [ ] | Is raised globally when safestart is disabled. |
Notes