HandleEffects
Jump to navigation
Jump to search
Description
- Description:
Handles explosion effects for EDHM.
- Execution:
call
- Groups:
edhm: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, damage] call emf_edhm_fnc_handleCameraEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
damage: Number - Damage caused by projectile.
- Return Value:
None
Examples
- Example 1:
[this, 2500] call emf_edhm_fnc_handleCameraEffects;
Additional Information
- See also:
Notes