cmf_utility_fnc_nearestPlayer
Jump to navigation
Jump to search
Description
- Description:
- This function returns the nearest playerunit to the supplied object
- Execution:
- Call
- Groups:
- CMF3: utility
Syntax
- Syntax:
- [object] call cmf_utility_fnc_nearestPlayer
- Parameters:
- object: Object - The object to use as the center position
- Return Value:
- None
Examples
- Example 1:
[enemyUnit] call cmf_utility_fnc_nearestPlayer;
Additional Information
- See also:
- cmf_utility_fnc_submitAAR cmf_utility_fnc_clearVehicleCargo cmf_utility_fnc_countDown cmf_utility_fnc_endLoadingScreen cmf_utility_fnc_freezeTime cmf_utility_fnc_preventProne cmf_utility_fnc_restrictZeus cmf_utility_fnc_stripUnit
Internal Variables
- No internal variables
Events
- No events
Notes