cmf_utility_fnc_freezeTime
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Description
- Description:
- This function will freeze in-game time completly as opposed to skipTime 0 which will still let time flow at 0.1x. This is called automatically if enabled in cmf_config.hpp
- Execution:
- Call
- Groups:
- CMF3: utility
Syntax
- Syntax:
- [] call cmf_utility_fnc_freezeTime
- Return Value:
- None
Examples
- Example 1:
[] call cmf_utility_fnc_freezeTime;
Additional Information
- See also:
- cmf_utility_fnc_submitAAR cmf_utility_fnc_clearVehicleCargo cmf_utility_fnc_countDown cmf_utility_fnc_endLoadingScreen cmf_utility_fnc_nearestPlayer cmf_utility_fnc_preventProne cmf_utility_fnc_restrictZeus cmf_utility_fnc_stripUnit
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Mission | cmf_utility_freezeTime_disable | A Boolean variable that when is set to true will disable freezeTime |
LOCAL | Mission | cmf_utility_freezeTime_handle | A Script Handle variable containing script handle for the freezeTime loop |
Events
Locality | Name | Variables | Description |
---|---|---|---|
GLOBAL | cmf_utility_freezeTime_onDisabled | [ ] | Is raised when freezeTime is disabled. |
Notes