cmf_gameplay_fnc_tracers
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Description
- Description:
- This function will replace AI's ammunition with tracers if the AIs weapon has tracer ammunition available. Is called automatically if enabled in.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [target, flashlight, randomMagazine] call cmf_gameplay_fnc_tracers
- Parameters:
- target: Object or Side - The unit or side to give tracer ammunition
- flashlight: Boolean - (Optional, default true) When true will add a flashlight to unit if weapon has available flashlights
- randomMagazine: Boolean - (Optional, default false) When false will attempt to get tracer ammunition using the same magazine model
- Return Value:
- None
Examples
- Example 1:
[east, true, false] call cmf_gameplay_fnc_tracers;
Additional Information
- See also:
- cmf_gameplay_fnc_flashbangOverride cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_safeStart
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Mission | cmf_gameplay_tracers_disable | When true will disable tracers globally |
GLOBAL | Unit | cmf_gameplay_tracers_initialized | A variable to check if unit has been initialized with tracers |
Events
- No events
Notes