cmf_gameplay_fnc_safeStart
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Description
- Description:
- This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting cmf_gameplay_safestart_disable to true.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [] call cmf_gameplay_fnc_safeStart
- Return Value:
- None
Examples
- Example 1:
[] call cmf_gameplay_fnc_safeStart
Additional Information
- See also:
- See also needed
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Unit | cmf_gameplay_safestart_disable | When false will block shooting and grenade tossing, when true will disable safestart |
Events
Locality | Name | Variables | Description |
---|---|---|---|
GLOBAL | cmf_gameplay_safestart_onEnable | [ ] | Is raised globally when safestart is enabled. |
GLOBAL | cmf_gameplay_safestart_onDisable | [ ] | Is raised globally when safestart is disabled. |
Notes