cmf_gameplay_fnc_safeStart

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Revision as of 15:09, 17 December 2022 by Eric (talk | contribs) (Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function will disallow shooting and grenades until safestart is disabled. While enabled i...")
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Description
Description:
This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting cmf_gameplay_safestart_disable to true.
Execution:
Call
Groups:
CMF3: gameplay
Syntax
Syntax:
[] call cmf_gameplay_fnc_safeStart
Return Value:
None
Examples
Example 1:
[] call cmf_gameplay_fnc_safeStart
Additional Information
See also:
See also needed
Internal Variables
Locality Namespace Name Description
GLOBAL Unit cmf_gameplay_safestart_disable When false will block shooting and grenade tossing, when true will disable safestart
Events
Locality Name Variables Description
GLOBAL cmf_gameplay_safestart_onEnable [ ] Is raised globally when safestart is enabled.
GLOBAL cmf_gameplay_safestart_onDisable [ ] Is raised globally when safestart is disabled.
Notes