HandleEffects

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Description
Description:

Handles explosion effects for EDHM.

Execution:

call

Groups:

Eric's Damage Handling Modification: Eric's Mission Framework

Syntax
Syntax:

[vehicle, damage] call EMF_fnc_handleEffects

Parameters:

vehicle: Object - Vehicle to set on fire.

damage: Number - Damage caused by projectile.

Return Value:

None

Examples
Example 1:
[this, 2500] call EMF_fnc_handleEffects;
Additional Information
See also:


Notes