cmf_utility_fnc_freezeTime

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Description
Description:
This function will freeze in-game time completly as opposed to skipTime 0 which will still let time flow at 0.1x. This is called automatically if enabled in cmf_config.hpp
Execution:
Call
Groups:
CMF3: utility
Syntax
Syntax:
[] call cmf_utility_fnc_freezeTime
Return Value:
None
Examples
Example 1:
[] call cmf_utility_fnc_freezeTime;
Additional Information
See also:
cmf_utility_fnc_submitAAR cmf_utility_fnc_clearVehicleCargo cmf_utility_fnc_countDown cmf_utility_fnc_endLoadingScreen cmf_utility_fnc_nearestPlayer cmf_utility_fnc_preventProne cmf_utility_fnc_restrictZeus cmf_utility_fnc_stripUnit
Internal Variables
Locality Namespace Name Description
GLOBAL Mission cmf_utility_freezeTime_disable A Boolean variable that when is set to true will disable freezeTime
LOCAL Mission cmf_utility_freezeTime_handle A Script Handle variable containing script handle for the freezeTime loop
Events
Locality Name Variables Description
GLOBAL cmf_utility_freezeTime_onDisabled [ ] Is raised when freezeTime is disabled.
Notes