cmf_gameplay_fnc_flashbangOverride

From cluster wiki
Revision as of 21:44, 17 December 2022 by Eric (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


Hover & click on the images for description
Description
Description:
This function will override the flashbangs defined in cmf_gameplay_flashbang_grenades with more realistic effects and sounds. This will be automatically called if enabled in cmf_config.hpp.
Execution:
Call
Groups:
CMF3: gameplay
Syntax
Syntax:
[] call cmf_gameplay_fnc_flashbangOverride
Return Value:
None
Examples
Example 1:
[] call cmf_gameplay_fnc_flashbangOverride
Additional Information
See also:
cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_safeStart cmf_gameplay_fnc_tracers
Internal Variables
Locality Namespace Name Description
GLOBAL Mission cmf_gameplay_flashbang_grenades An Array containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]].
LOCAL Mission cmf_gameplay_flashbang_extraEffects Contains the function used to spawn the visual effects if grenade goes of inside a building. Takes these parameters: [Position: Position ASL, inBuilding: Boolean]
LOCAL Mission cmf_gameplay_flashbang_explosion Contains the function used to spawn the visual effects and sound effects. Takes these parameters: [Position: Position ASL, inBuilding: Boolean]
Events
No events
Notes