Difference between revisions of "cmf utility fnc nearestPlayer"

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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function returns the nearest playerunit to the supplied object |exec=Call |cmp=utility...")
 
 
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|x1= {{code|lang=scilab|[enemyUnit] call cmf_utility_fnc_nearestPlayer;}}
|x1= {{code|lang=scilab|[enemyUnit] call cmf_utility_fnc_nearestPlayer;}}
|seealso= [[cmf_utility_fnc_submitAAR]] [[cmf_utility_fnc_clearVehicleCargo]] [[cmf_utility_fnc_countDown]] [[cmf_utility_fnc_endLoadingScreen]] [[cmf_utility_fnc_freezeTime]]
[[cmf_utility_fnc_preventProne]] [[cmf_utility_fnc_restrictZeus]] [[cmf_utility_fnc_stripUnit]]
}}
}}

Latest revision as of 22:11, 17 December 2022


Hover & click on the images for description
Description
Description:
This function returns the nearest playerunit to the supplied object
Execution:
Call
Groups:
CMF3: utility
Syntax
Syntax:
[object] call cmf_utility_fnc_nearestPlayer
Parameters:
object: Object - The object to use as the center position
Return Value:
None
Examples
Example 1:
[enemyUnit] call cmf_utility_fnc_nearestPlayer;
Additional Information
See also:
cmf_utility_fnc_submitAAR cmf_utility_fnc_clearVehicleCargo cmf_utility_fnc_countDown cmf_utility_fnc_endLoadingScreen cmf_utility_fnc_freezeTime cmf_utility_fnc_preventProne cmf_utility_fnc_restrictZeus cmf_utility_fnc_stripUnit
Internal Variables
No internal variables
Events
No events
Notes