Difference between revisions of "cmf respawn fnc rallypoint"
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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function adds a rallypoint system Similar to Offworld Industry's Squad. It allows for a p...") |
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|x1= {{code|lang=scilab|// Add rallypoints to "SL", "PL" and myUnit | |x1= {{code|lang=scilab|// Add rallypoints to "SL", "PL" and myUnit | ||
[["SL", "PL", myUnit]] call cmf_respawn_fnc_rallypoint;}} | [["SL", "PL", myUnit]] call cmf_respawn_fnc_rallypoint;}} | ||
|seealso= [[cmf_respawn_fnc_limit]] [[cmf_respawn_fnc_setLimit]] | |||
|var1= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_respawn_rallypoint {{!}}{{!}} A [https://community.bistudio.com/wiki/Boolean Boolean] variable that is true when the unit has been initialized with rallypoints | |var1= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_respawn_rallypoint {{!}}{{!}} A [https://community.bistudio.com/wiki/Boolean Boolean] variable that is true when the unit has been initialized with rallypoints | ||
|var2= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_respawn_showRallypoint {{!}}{{!}} A [https://community.bistudio.com/wiki/Boolean Boolean] variable that when is true will hide the rallypoint action for unit | |var2= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_respawn_showRallypoint {{!}}{{!}} A [https://community.bistudio.com/wiki/Boolean Boolean] variable that when is true will hide the rallypoint action for unit | ||
|var3= {{!}} | |var3= {{!}} LOCAL {{!}}{{!}} Mission {{!}}{{!}} cmf_respawn_rallypoint_placeLoop {{!}}{{!}} A [https://community.bistudio.com/wiki/Boolean Boolean] variable that when is set to false will close the rallypoint placement loop | ||
|var4= {{!}} GLOBAL {{!}}{{!}} unit {{!}}{{!}} cmf_respawn_rallypoint_lastRally {{!}}{{!}} An [https://community.bistudio.com/wiki/Array Array] variable that contains the unit's last placed rallypoint in format: [Object, Respawn, Killscript] | |var4= {{!}} GLOBAL {{!}}{{!}} unit {{!}}{{!}} cmf_respawn_rallypoint_lastRally {{!}}{{!}} An [https://community.bistudio.com/wiki/Array Array] variable that contains the unit's last placed rallypoint in format: [Object, Respawn, Killscript] | ||
}} | }} |
Latest revision as of 22:04, 17 December 2022
Description
- Description:
- This function adds a rallypoint system Similar to Offworld Industry's Squad. It allows for a player to place down a respawn position for dead players to spawn on. It is called automatically if enabled in cmf_config.hpp.
- Execution:
- Call
- Groups:
- CMF3: respawn
Syntax
- Syntax:
- [targetArray] call cmf_respawn_fnc_rallypoint
- Parameters:
- targetArray: Array - An array of targets, either a unitRole: String or a unit: Object
- Return Value:
- None
Examples
- Example 1:
// Add rallypoints to "SL", "PL" and myUnit [["SL", "PL", myUnit]] call cmf_respawn_fnc_rallypoint;
Additional Information
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Unit | cmf_respawn_rallypoint | A Boolean variable that is true when the unit has been initialized with rallypoints |
GLOBAL | Unit | cmf_respawn_showRallypoint | A Boolean variable that when is true will hide the rallypoint action for unit |
LOCAL | Mission | cmf_respawn_rallypoint_placeLoop | A Boolean variable that when is set to false will close the rallypoint placement loop |
GLOBAL | unit | cmf_respawn_rallypoint_lastRally | An Array variable that contains the unit's last placed rallypoint in format: [Object, Respawn, Killscript] |
Events
- No events
Notes