Difference between revisions of "cmf gameplay fnc restrictedVehicle"
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|x1= {{code|lang=scilab|// Restrict myVehicle to unit's who has role "CREW" | |x1= {{code|lang=scilab|// Restrict myVehicle to unit's who has role "CREW" | ||
[_myVehicle, { [_this, "CREW"] call cmf_common_fnc_isRole }] call cmf_gameplay_fnc_restrictedVehicle;}} | [_myVehicle, { [_this, "CREW"] call cmf_common_fnc_isRole }] call cmf_gameplay_fnc_restrictedVehicle;}} | ||
|seealso= [[cmf_gameplay_fnc_flashbangOverride]] [[cmf_gameplay_fnc_repairRearmStation]] | |||
[[cmf_gameplay_fnc_safeStart]] [[cmf_gameplay_fnc_tracers]] | |||
}} | }} |
Latest revision as of 21:44, 17 December 2022
Description
- Description:
- When called on a vehicle this function will restrict the vehicle's operator seats (driver, gunner, commander) by the supplied condition.
- Execution:
- Call
- Groups:
- CMF3: gameplay CMF3: Broken Functions
Syntax
- Syntax:
- [vehicle, condition] call cmf_gameplay_fnc_restrictedVehicle
- Parameters:
- vehicle: Object - Vehicle to restrict
- condition: Code - Condition to restrict by, the unit accessing the vehicle can be access with _this
- Return Value:
- None
Examples
- Example 1:
// Restrict myVehicle to unit's who has role "CREW" [_myVehicle, { [_this, "CREW"] call cmf_common_fnc_isRole }] call cmf_gameplay_fnc_restrictedVehicle;
Additional Information
- See also:
- cmf_gameplay_fnc_flashbangOverride cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_safeStart cmf_gameplay_fnc_tracers
Internal Variables
- No internal variables
Events
- No events
Notes