Difference between revisions of "cmf gameplay fnc flashbangOverride"
		
		
		
		
		
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| Line 18: | Line 18: | ||
| |x1= {{code|lang=scilab|[] call cmf_gameplay_fnc_flashbangOverride}} | |x1= {{code|lang=scilab|[] call cmf_gameplay_fnc_flashbangOverride}} | ||
| |seealso= [[cmf_gameplay_fnc_repairRearmStation]] [[cmf_gameplay_fnc_restrictedVehicle]]  | |||
| [[cmf_gameplay_fnc_safeStart]] [[cmf_gameplay_fnc_tracers]] | |||
| |var1= {{!}} GLOBAL {{!}}{{!}} Mission {{!}}{{!}} cmf_gameplay_flashbang_grenades {{!}}{{!}} An [https://community.bistudio.com/wiki/Array Array] containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]].    | |var1= {{!}} GLOBAL {{!}}{{!}} Mission {{!}}{{!}} cmf_gameplay_flashbang_grenades {{!}}{{!}} An [https://community.bistudio.com/wiki/Array Array] containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]].    | ||
| |var2= {{!}}  | |var2= {{!}} LOCAL {{!}}{{!}} Mission {{!}}{{!}} cmf_gameplay_flashbang_extraEffects {{!}}{{!}} Contains the function used to spawn the visual effects if grenade goes of inside a building. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] | ||
| |var3= {{!}}  | |var3= {{!}} LOCAL {{!}}{{!}} Mission {{!}}{{!}} cmf_gameplay_flashbang_explosion {{!}}{{!}} Contains the function used to spawn the visual effects and sound effects. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] | ||
| }} | }} | ||
Latest revision as of 21:44, 17 December 2022
Description
- Description:
- This function will override the flashbangs defined in cmf_gameplay_flashbang_grenades with more realistic effects and sounds. This will be automatically called if enabled in cmf_config.hpp.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [] call cmf_gameplay_fnc_flashbangOverride
- Return Value:
- None
Examples
- Example 1:
- [] call cmf_gameplay_fnc_flashbangOverride 
Additional Information
- See also:
- cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_safeStart cmf_gameplay_fnc_tracers
Internal Variables
| Locality | Namespace | Name | Description | 
|---|---|---|---|
| GLOBAL | Mission | cmf_gameplay_flashbang_grenades | An Array containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]]. | 
| LOCAL | Mission | cmf_gameplay_flashbang_extraEffects | Contains the function used to spawn the visual effects if grenade goes of inside a building. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] | 
| LOCAL | Mission | cmf_gameplay_flashbang_explosion | Contains the function used to spawn the visual effects and sound effects. Takes these parameters: [Position: Position ASL, inBuilding: Boolean] | 
Events
- No events
Notes

