Difference between revisions of "cmf gameplay fnc safeStart"
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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function will disallow shooting and grenades until safestart is disabled. While enabled i...") |
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|version2=2.1.0 | |version2=2.1.0 | ||
|descr=This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in [[Category:CMF3: Config|cmf_config.hpp]]. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting '''cmf_gameplay_safestart_disable''' to true. | |descr=This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in [[:Category:CMF3: Config|cmf_config.hpp]]. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting '''cmf_gameplay_safestart_disable''' to true. | ||
|exec=Call | |exec=Call | ||
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|x1= {{code|lang=scilab|[] call cmf_gameplay_fnc_safeStart}} | |x1= {{code|lang=scilab|[] call cmf_gameplay_fnc_safeStart}} | ||
|var1= {{!}} GLOBAL {{!}}{{!}} | |seealso= [[cmf_gameplay_fnc_flashbangOverride]] [[cmf_gameplay_fnc_repairRearmStation]] [[cmf_gameplay_fnc_restrictedVehicle]] | ||
[[cmf_gameplay_fnc_tracers]] | |||
|var1= {{!}} GLOBAL {{!}}{{!}} Mission {{!}}{{!}} cmf_gameplay_safestart_disable {{!}}{{!}} When false will block shooting and grenade tossing, when true will disable safestart | |||
|event1= {{!}} GLOBAL {{!}}{{!}} cmf_gameplay_safestart_onEnable {{!}}{{!}} [ ] {{!}}{{!}} Is raised globally when safestart is enabled. | |event1= {{!}} GLOBAL {{!}}{{!}} cmf_gameplay_safestart_onEnable {{!}}{{!}} [ ] {{!}}{{!}} Is raised globally when safestart is enabled. | ||
|event2= {{!}} GLOBAL {{!}}{{!}} cmf_gameplay_safestart_onDisable {{!}}{{!}} [ ] {{!}}{{!}} Is raised globally when safestart is disabled. | |event2= {{!}} GLOBAL {{!}}{{!}} cmf_gameplay_safestart_onDisable {{!}}{{!}} [ ] {{!}}{{!}} Is raised globally when safestart is disabled. | ||
}} | }} |
Latest revision as of 21:45, 17 December 2022
Description
- Description:
- This function will disallow shooting and grenades until safestart is disabled. While enabled it will also make all playerunits invincible. It's called automatically if enabled in cmf_config.hpp. It can be disabled by zeus or admin by opening: "ACE Self Interaction Menu >> CC Menu >> Safestart Disable >> Instant / Delayed" or by setting cmf_gameplay_safestart_disable to true.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [] call cmf_gameplay_fnc_safeStart
- Return Value:
- None
Examples
- Example 1:
[] call cmf_gameplay_fnc_safeStart
Additional Information
- See also:
- cmf_gameplay_fnc_flashbangOverride cmf_gameplay_fnc_repairRearmStation cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_tracers
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Mission | cmf_gameplay_safestart_disable | When false will block shooting and grenade tossing, when true will disable safestart |
Events
Locality | Name | Variables | Description |
---|---|---|---|
GLOBAL | cmf_gameplay_safestart_onEnable | [ ] | Is raised globally when safestart is enabled. |
GLOBAL | cmf_gameplay_safestart_onDisable | [ ] | Is raised globally when safestart is disabled. |
Notes