Difference between revisions of "HandleEffects"
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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...") |
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
edhm: Eric's Mission Framework | |||
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</dl> | </dl> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[vehicle, damage] call ''' | [vehicle, damage] call '''emf_edhm_fnc_handleCameraEffects''' | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[this, 2500] call ''' | [this, 2500] call '''emf_edhm_fnc_handleCameraEffects'''; | ||
</code></dd> | </code></dd> | ||
Latest revision as of 13:33, 26 March 2022
Description
- Description:
Handles explosion effects for EDHM.
- Execution:
call
- Groups:
edhm: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, damage] call emf_edhm_fnc_handleCameraEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
damage: Number - Damage caused by projectile.
- Return Value:
None
Examples
- Example 1:
[this, 2500] call emf_edhm_fnc_handleCameraEffects;
Additional Information
- See also:
Notes