Difference between revisions of "cmf gameplay fnc repairRearmStation"
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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function will create an area where you can repair and rearm a vehicle. If you've ever pla...") |
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|x1= {{code|lang=scilab|[_myPos, 10, ["Helicopter", "Plane"]] call cmf_gameplay_fnc_repairRearmStation;}} | |x1= {{code|lang=scilab|[_myPos, 10, ["Helicopter", "Plane"]] call cmf_gameplay_fnc_repairRearmStation;}} | ||
|seealso= [[cmf_gameplay_fnc_flashbangOverride]] [[cmf_gameplay_fnc_restrictedVehicle]] | |||
[[cmf_gameplay_fnc_safeStart]] [[cmf_gameplay_fnc_tracers]] | |||
}} | }} |
Latest revision as of 21:44, 17 December 2022
Description
- Description:
- This function will create an area where you can repair and rearm a vehicle. If you've ever played with vehicles in Arma 3's King of The Hill gamemode you'll be familiar with the concept.
- Execution:
- Call
- Groups:
- CMF3: gameplay
Syntax
- Syntax:
- [center, radius, classWhitelist] call cmf_gameplay_fnc_repairRearmStation
- Parameters:
- center: Position - The center position of the trigger
- radius: Number - The radius from the center position a vehicle will be affected.
- classWhitelist: Array - (Optional, default ["Car", "Tank", "Plane", "Helicopter", "Ship"]) Whitelist which vehicle types can be repaired and rearmed (uses KindOf so can be the exact vehicle or a parent).
- Return Value:
- None
Examples
- Example 1:
[_myPos, 10, ["Helicopter", "Plane"]] call cmf_gameplay_fnc_repairRearmStation;
Additional Information
- See also:
- cmf_gameplay_fnc_flashbangOverride cmf_gameplay_fnc_restrictedVehicle cmf_gameplay_fnc_safeStart cmf_gameplay_fnc_tracers
Internal Variables
- No internal variables
Events
- No events
Notes