Difference between revisions of "HandleEffects"
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Revision as of 09:24, 16 June 2021
Description
- Description:
Handles explosion effects for EDHM.
- Execution:
call
- Groups:
Eric's Damage Handling Modification: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, damage] call EMF_fnc_handleEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
damage: Number - Damage caused by projectile.
- Return Value:
None
Examples
- Example 1:
[this, 2500] call EMF_fnc_handleEffects;
Additional Information
- See also:
Notes