CEM3: Custom Speed Coefficients
Jump to navigation
Jump to search
Default:
Example 4:
Description
- Description:
- As of v0.1.4 it is possible for mission / addon makers to modify the speed coefficients.
- Locality:
- Local Argument, Local Effect
Syntax
- Syntax:
- cem_movement_speeds = [[animation, speedCoef], ...]
- Parameters:
- animation: String - The animation to use, currently only "WALK" and "JOG" are supported
- speedCoef: Number - The animation speed coefficient, 1 is normal speed, 2 is double, etc.
[["WALK", 0.5], ["WALK", 0.7], ["WALK", 1], ["WALK", 1.2], ["WALK", 1.5], ["WALK", 1.8], ["JOG", 0.9], ["JOG", 1]];
Examples
- Example 1:
// Sets speeds locally for player cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]];
- Example 2:
// Sets speeds for all players cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]]; publicVariable "cem_movement_speeds";
// Sets speeds target player
[[],{cem_movement_speeds = [["WALK", 0.3], ["WALK", 0.5], ["WALK", 0.8], ["WALK", 1], ["WALK", 1.3], ["WALK", 2], ["JOG", 0.5], ["JOG", 1.5]]}] remoteExec ["call", _target]