cmf_respawn_fnc_rallypoint
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Description
- Description:
- This function adds a rallypoint system Similar to Offworld Industry's Squad. It allows for a player to place down a respawn position for dead players to spawn on. It is called automatically if enabled in cmf_config.hpp.
- Execution:
- Call
- Groups:
- CMF3: respawn
Syntax
- Syntax:
- [targetArray] call cmf_respawn_fnc_rallypoint
- Parameters:
- targetArray: Array - An array of targets, either a unitRole: String or a unit: Object
- Return Value:
- None
Examples
- Example 1:
// Add rallypoints to "SL", "PL" and myUnit [["SL", "PL", myUnit]] call cmf_respawn_fnc_rallypoint;
Additional Information
- See also:
- See also needed
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Unit | cmf_respawn_rallypoint | A Boolean variable that is true when the unit has been initialized with rallypoints |
GLOBAL | Unit | cmf_respawn_showRallypoint | A Boolean variable that when is true will hide the rallypoint action for unit |
GLOBAL | Mission | cmf_respawn_rallypoint_placeLoop | A Boolean variable that when is set to false will close the rallypoint placement loop |
GLOBAL | unit | cmf_respawn_rallypoint_lastRally | An Array variable that contains the unit's last placed rallypoint in format: [Object, Respawn, Killscript] |
Events
- No events
Notes