cmf_main_fnc_serverInit

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Revision as of 16:59, 17 December 2022 by Eric (talk | contribs)
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Description
Description:
This script handles pre-init components for CMF. It is a CMF internal script.
This is an internal engine script. Do not call this script under any circumstances, it will definetly break CMF3
Execution:
Call
Groups:
CMF3: main
Syntax
Syntax:
None
Return Value:
None
Examples
Examples:
Example Needed
Additional Information
See also:
See also needed
Internal Variables
Locality Namespace Name Description
GLOBAL Mission cmf_main_server_initialized A Boolean variable that is true when CMF has finished initializing on the server
LOCAL Unit cmf_main_version A String variable containing the CMF version number
Events
Locality Name Variables Description
GLOBAL cmf_main_server_initialized [ ] Is raised when the server has been initialized with CMF
GLOBAL cmf_main_server_onPlayerConnected [id, uid, name, JIP, Owner, idStr] Is raised when the server detects a new player
Notes