cmf_gameplay_fnc_flashbangOverride

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Revision as of 14:19, 17 December 2022 by Eric (talk | contribs) (Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This function will override the flashbangs defined in '''cmf_gameplay_flashbang_grenades''' wi...")
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Hover & click on the images for description
Description
Description:
This function will override the flashbangs defined in cmf_gameplay_flashbang_grenades with more realistic effects and sounds. This will be automatically called if enabled in cmf_config.hpp.
Execution:
Call
Groups:
CMF3: gameplay
Syntax
Syntax:
[] call cmf_gameplay_fnc_flashbangOverride
Return Value:
None
Examples
Example 1:
[] call cmf_gameplay_fnc_flashbangOverride
Additional Information
See also:
See also needed
Internal Variables
Locality Namespace Name Description
LOCAL Mission cmf_gameplay_flashbang_grenades An Array containing the flashbang configurations in format [grenadeClass, [fuzeDelay, bangs, bangDelay]].
GLOBAL Mission cmf_gameplay_flashbang_extraEffects Contains the function used to spawn the visual effects if grenade goes of inside a building. Takes these parameters: [Position: Position ASL, inBuilding: Boolean]
GLOBAL Mission cmf_gameplay_flashbang_explosion Contains the function used to spawn the visual effects and sound effects. Takes these parameters: [Position: Position ASL, inBuilding: Boolean]
Events
Locality Name Variables Description
LOCAL cmf_common_onUnitRoleChanged [Unit, Role, Team] Is fired locally for unit when the unit's role is changed.
Notes