Init (Kosher Arsenal)
Revision as of 13:51, 26 March 2022 by Eric (talk | contribs) (Eric moved page Init(KosherArsenal) to Init (Kosher Arsenal))
Description
- Description:
This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
- Execution:
call
- Groups:
Kosher Arsenal: Eric's Mission Framework
Syntax
- Syntax:
[light, forcedPrimary] call EMF_fnc_kosherArsenal
- Parameters:
Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[false, true] call EMF_fnc_kosherArsenal;
- Example 1:
[true] call EMF_fnc_kosherArsenal;
- Example 1:
[["GERMANY_MID90_ARMY_WDL"]] call EMF_fnc_kosherArsenalLoad;
[false] call EMF_fnc_kosherArsenal;
Additional Information
- See also:
Notes