SafeStart

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Revision as of 13:18, 26 March 2022 by Eric (talk | contribs)
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Description
Description:

This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf).

Execution:

call

Groups:

Gameplay Utility Functions: Eric's Mission Framework

Syntax
Syntax:

[] call emf_gameplay_fnc_safeStart

Parameters:

None

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
call emf_gameplay_fnc_safeStart;
Additional Information
See also:


Notes
  • The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"