HandleCameraEffects
Jump to navigation
Jump to search
Description
- Description:
Handles visual effects in EDHM.
- Execution:
call
- Groups:
Eric's Damage Handling Modification: Eric's Mission Framework
Syntax
- Syntax:
[vehicle, crew, playerDamage] call EMF_fnc_handleCameraEffects
- Parameters:
vehicle: Object - Vehicle to set on fire.
crew: Array - Vehicle crew to apply effects to.
playerDamage: Number - EDHM Damage class.
- Return Value:
None
Examples
- Example 1:
[this, [p1, p2], 2] call EMF_fnc_handleCameraEffects;
Additional Information
- See also:
Notes