cmf_kosherArsenal_fnc_init
Revision as of 18:52, 28 November 2023 by Per von Harke (talk | contribs) (Added a second example for the function highlighting the ability to have multiple loadout files in one mission and added a reference to cmf_common_fnc_setRole.)
Description
- Description:
- This function will initialize kosherArsenal for the local player.
- Execution:
- Call
- Groups:
- CMF3: kosherArsenal
Syntax
- Syntax:
- [loadouts, light, forePrimary, randomPos] call cmf_kosherArsenal_fnc_init
- Parameters:
- loadouts: Array - An array containing the filenames for loadouts to load (ommit .sqf from the filename).
- light: Boolean - When true will attach a light that is only visible for the unit in the arsenal.
- forcePrimary: Boolean - When true will force the unit to select a primary weapon before exiting the arsenal.
- randomPos: Boolean - When true will randomize the unit's position (to prevent cluttering when multiple units spawn in, is now deprecated as Arma 3 does this automatically).
- Return Value:
- None
Examples
- Example 1:
[["exampleLoadout"], true, false, true] call cmf_kosherArsenal_fnc_init;
- Example 2:
[["exmapleLoadout0", "exmapleLoadout1"], false] call cmf_kosherArsenal_fnc_init;
Additional Information
- See also:
- cmf_kosherArsenal_fnc_ammobox cmf_kosherArsenal_fnc_forceArsenal cmf_kosherArsenal_fnc_forceClose cmf_kosherArsenal_fnc_kosherAI cmf_common_fnc_setRole
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Unit | cmf_kosherArsenal_loadout | A variable containing the loadoutfile to use |
Events
Locality | Name | Variables | Description |
---|---|---|---|
LOCAL | cmf_kosherArsenal_onOpen | [wasForced] | Is raised locally when the kosherArsenal arsenal is opened |
LOCAL | cmf_kosherArsenal_onAmmoboxClose | [wasForced] | Is raised locally when the kosherArsenal arsenal is closed |
Notes