HandleUnitOnFire

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Description
Description:

Handles units on fire for EDHM.

Execution:

call

Groups:

Eric's Damage Handling Modification: Eric's Mission Framework

Syntax
Syntax:

[unit, lifetime, rolls] call EMF_fnc_handleUnitOnFire

Parameters:

unit: Object - Unit to set on fire.

lifetime: Number - Time in seconds for the unit to be on fire.

rolls: Number - How many rolls a player has to perform to stop the fire.

Return Value:

None

Examples
Example 1:
[player, 60, 3] call EMF_fnc_handleUnitOnFire;
Additional Information
See also:


Notes