HandleCameraEffects

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Description
Description:

Handles visual effects in EDHM.

Execution:

call

Groups:

Eric's Damage Handling Modification: Eric's Mission Framework

Syntax
Syntax:

[vehicle, crew, playerDamage] call EMF_fnc_handleCameraEffects

Parameters:

vehicle: Object - Vehicle to set on fire.

crew: Array - Vehicle crew to apply effects to.

playerDamage: Number - EDHM Damage class.

Return Value:

None

Examples
Example 1:
[this, [p1, p2], 2] call EMF_fnc_handleCameraEffects;
Additional Information
See also:


Notes