PreventProne
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Description
- Description:
Prevent AI Units from going prone in COMBAT mode.
- Execution:
call
- Groups:
Utilities: Eric's Mission Framework
Syntax
- Syntax:
[unit] call emf_utilities_fnc_preventProne
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Array of units to apply to.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[myUnit] call emf_utilities_fnc_preventProne;
- Example 2:
[[myUnit1, myUnit2]] call emf_utilities_fnc_preventProne;
Additional Information
- See also:
Notes