Difference between revisions of "ZeusFPS"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[EMFRoleSet]]</div> | |||
<div style="display:block;">[[SetDate]]</div> | <div style="display:block;">[[SetDate]]</div> | ||
<div style="display:block;">[[preventProne]]</div> | <div style="display:block;">[[preventProne]]</div> | ||
<div style="display:block;">[[countDown]]</div> | <div style="display:block;">[[countDown]]</div> | ||
<div style="display:block;">[[slotLimit]]</div> | <div style="display:block;">[[slotLimit]]</div> | ||
<div style="display:block;">[[notZeus]]</div> | |||
<div style="display:block;">[[getParamValue]]</div> | |||
<div style="display:block;">[[nearestPlayer]]</div> | |||
</dd> | </dd> | ||
Revision as of 20:03, 15 June 2021
Description
- Description:
This function creates a 3D display which will display playerUnits current FPS for ZeusLogicInterfaces. It must be run locally (eg. from initPlayerLocal.sqf).
- Execution:
call
- Groups:
Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[] call EMF_fnc_zeusFPS
- Parameters:
None
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
call EMF_fnc_zeusFPS;
Additional Information
- See also:
Notes