Difference between revisions of "PreventProne"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[EMFRoleSet]]</div> | |||
<div style="display:block;">[[SetDate]]</div> | <div style="display:block;">[[SetDate]]</div> | ||
<div style="display:block;">[[ZeusFPS]]</div> | <div style="display:block;">[[ZeusFPS]]</div> | ||
<div style="display:block;">[[countDown]]</div> | <div style="display:block;">[[countDown]]</div> | ||
<div style="display:block;">[[slotLimit]]</div> | <div style="display:block;">[[slotLimit]]</div> | ||
<div style="display:block;">[[notZeus]]</div> | |||
<div style="display:block;">[[getParamValue]]</div> | |||
<div style="display:block;">[[nearestPlayer]]</div> | |||
</dd> | </dd> | ||
Revision as of 20:02, 15 June 2021
Description
- Description:
Prevent AI Units from going prone in COMBAT mode.
- Execution:
call
- Groups:
Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[unit] call EMF_fnc_preventProne
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Array of units to apply to.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[myUnit] call EMF_fnc_preventProne;
- Example 2:
[[myUnit1, myUnit2]] call EMF_fnc_preventProne;
Additional Information
- See also:
Notes