Difference between revisions of "CMF3 Config: Settings"

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(Created page with "{{CMF Messagebox|List is incomplete|⚠|orange}} = player = <div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; b...")
 
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{{CMF Messagebox|List is incomplete|⚠|orange}}
{{CMF Messagebox|List is incomplete|⚠|orange}}
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Blacklisted Addons</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>An array of blacklisted addons from CfgPatches (individual PBOs).</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>blacklistedAddons[] = addons</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>addons: [https://community.bistudio.com/wiki/Array Array] - An array of addon classnames from CfgPatches to blacklist from mission.</dd>
</dl>


= player =
= player =
Line 307: Line 322:
<dt>Syntax:</dt>
<dt>Syntax:</dt>
<dd>forceSkill = enable</dd>
<dd>forceSkill = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
== Utility ==
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Clear Vehicle Cargo</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will clear the cargo of spawned vehicles.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>clearVehicleCargo = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Freeze Time</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will freeze time from mission start.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>freezeTime = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
== Enhanced Vehicles ==
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Enable Enhanced Vehicles</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will change the vanilla damage system and offroad handling.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>enable = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Visual Effects</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will show visual and post-processing effects when a vehicle is disabled by an explosive.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>visualEffects = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Sound Effects</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will play sound effects when a vehicle is disabled by an explosive.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>soundEffects = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Offroad Bumps</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will make driving offroad more bumpy for wheeled vehicles.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>offroadBumpy = enable</dd>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1;margin-top:0.66em;">Offroad Damage</div>
<dl style="width:100%;">
<dt>Description:</dt>
<dd>When enabled, will damage wheels and suspension when driving at high speeds offroad in wheeled vehicles.</dd>
</dl>
----------------------------
<dl style="width:100%;">
<dt>Syntax:</dt>
<dd>offroadDamage = enable</dd>


<dt id="Parameters_1">Parameters:</dt>
<dt id="Parameters_1">Parameters:</dt>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
<dd>enable: [https://community.bistudio.com/wiki/Number Number] - 0 or 1, representing [https://community.bistudio.com/wiki/Boolean Boolean] values where 0 is false and 1 is true.</dd>
</dl>
</dl>

Revision as of 10:11, 13 March 2023

List is incomplete



Blacklisted Addons
Description:
An array of blacklisted addons from CfgPatches (individual PBOs).

Syntax:
blacklistedAddons[] = addons
Parameters:
addons: Array - An array of addon classnames from CfgPatches to blacklist from mission.

player

Switch Map Textures
Description:
When enabled, will switch default map view from satellite to topographic.

Syntax:
switchMapTextures = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Hide Respawn Markers
Description:
When enabled, will hide respawn markers from map view except when client is in the respawn display.

Syntax:
hideRespawnMarkers = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Consistent Marker Size
Description:
When enabled, will scale markers based on the map zoom.

Syntax:
consistentMarkers = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Restrict Launchers
Description:
When enabled, will restrict the usage of launchers to clients who has at least one launcher defined in their kosher arsenal loadout. if kosher arsenal is not loaded, or if the unit has no kosher arsenal loadout defined, no restrictions will be applied.

Syntax:
restrictLauncher = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.

Hearing

Enable hearing
Description:
When enabled, will apply volume changes when certain items, goggles and headgear is equiped. Mirrors ACE Hearing without the hearing damage.

Syntax:
enable = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Attenuate headgear
Description:
When enabled, will take into account the ACE hearing property of headgear and goggles when calculating the volume change.

Syntax:
attenuateHeadgear = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Earplugs Volume
Description:
The factor of which earplugs affect overall game volume.

Syntax:
earplugsVolume = multiplier
Parameters:
multiplier: Number - A value of range 0...1 that signifies the multiplier to use when calculating the volume. Lower value signifies a lower volume.

gameplay

Override Flashbang
Description:
When enabled, will override the default flashbang effect with a more close-to-life effect.

Syntax:
overrideFlashbangs = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.

Safestart

Enable Safestart
Description:
When enabled, will enable safestart on mission start.

Syntax:
enable = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Safestart Delay
Description:
When enabled, will override the default flashbang effect with a more close-to-life effect.

Syntax:
delay = seconds
Parameters:
seconds: Number - A value in seconds of safestart disable delay.

tracers

Enable Tracers
Description:
When enabled, will replace a sides magazines with tracer magazines.

Syntax:
enable = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Sides
Description:
An array of sides to replace magazines for.

Syntax:
side[] = sides
Parameters:
sides: Array - Array of sides to apply tracers to.
  • east
  • west
  • civilian
  • independent

Rallypoint

Cooldown
Description:
Cooldown in seconds before a new rallypoint can be placed.

Syntax:
cooldown = seconds
Parameters:
seconds: Number - A value in seconds of safestart disable delay.
Kill Radius
Description:
Radius in meters an enemy unit has to be to a rallypoint to kill it.

Syntax:
enemyKillRadius = distance
Parameters:
distance: Number - A value in meters from the rallypoint center.
Kill Object Class
Description:
Classname for object to use as rallypoint.

Syntax:
rallyObjectClass = classname
Parameters:
classname: String - Classname for object to use as rallypoint.

AI

Transfer to Server
Description:
When enabled, will transfer zeus spawned AI to server.

Syntax:
transferToServer = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Reinforce
Description:
When enabled, will enable AI reinforcement, meaning Ai will reinforce other friendly groups within their vicinity attempting to flank enemy troops.

Syntax:
reinforce = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Reinforce Range
Description:
Radius in meters a group will reinforce another group.

Syntax:
reinforceRange = distance
Parameters:
distance: Number - A value in meters from the rallypoint center.
Prevent Prone
Description:
When enabled, will prevent AI from going prone.

Syntax:
preventProne = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Force Skill
Description:
When enabled, will force AI skill to the Cluster Community Standard.

Syntax:
forceSkill = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.

Utility

Clear Vehicle Cargo
Description:
When enabled, will clear the cargo of spawned vehicles.

Syntax:
clearVehicleCargo = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Freeze Time
Description:
When enabled, will freeze time from mission start.

Syntax:
freezeTime = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.

Enhanced Vehicles

Enable Enhanced Vehicles
Description:
When enabled, will change the vanilla damage system and offroad handling.

Syntax:
enable = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Visual Effects
Description:
When enabled, will show visual and post-processing effects when a vehicle is disabled by an explosive.

Syntax:
visualEffects = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Sound Effects
Description:
When enabled, will play sound effects when a vehicle is disabled by an explosive.

Syntax:
soundEffects = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Offroad Bumps
Description:
When enabled, will make driving offroad more bumpy for wheeled vehicles.

Syntax:
offroadBumpy = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.
Offroad Damage
Description:
When enabled, will damage wheels and suspension when driving at high speeds offroad in wheeled vehicles.

Syntax:
offroadDamage = enable
Parameters:
enable: Number - 0 or 1, representing Boolean values where 0 is false and 1 is true.