Difference between revisions of "cmf main fnc playerInit"
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(Created page with "{{CMF Function |game1=arma3 |version1=0.50 |game2=cmf3 |version2=2.1.0 |descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal)...") |
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|descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script. | |descr=This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script. | ||
{{CMF Feature|IMPORTANT|This is an internal engine script. Do not call this script under any circumstances, it will definetly break CMF3}} | |||
|exec=Call | |exec=Call |
Revision as of 16:58, 17 December 2022
Description
- Description:
- This script handles post-init components for CMF for newly players (basically initPlayerLocal). It is a CMF internal script.
- Execution:
- Call
- Groups:
- CMF3: main
Syntax
- Syntax:
- None
- Return Value:
- None
Examples
- Examples:
- Example Needed
Additional Information
- See also:
- See also needed
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
LOCAL | Mission | cmf_main_player_initialized | A Boolean variable that is true when CMF has finished initializing the player |
LOCAL | Unit | cmf_main_player_loadout | An Array variable containing the player's loadout before last death |
LOCAL | Unit | cmf_main_player_group | A Group variable containing the player's group before last death |
LOCAL | Unit | cmf_main_player_team | A String variable containing the the player's team before last death |
Events
Locality | Name | Variables | Description |
---|---|---|---|
GLOBAL | cmf_main_player_initialized | [ ] | Is raised when the player has been initialized with CMF |
Notes