Difference between revisions of "cmf common fnc setRole"
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|var2= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_common_team {{!}}{{!}} A [https://community.bistudio.com/wiki/String String] variable containing the assigned unit's CMF team. e.g. 0 | |var2= {{!}} GLOBAL {{!}}{{!}} Unit {{!}}{{!}} cmf_common_team {{!}}{{!}} A [https://community.bistudio.com/wiki/String String] variable containing the assigned unit's CMF team. e.g. 0 | ||
|event1= {{!}} LOCAL {{!}}{{!}} cmf_common_onUnitRoleChanged {{!}}{{!}} Is fired locally for unit when the unit's role is changed. | |event1= {{!}} LOCAL {{!}}{{!}} cmf_common_onUnitRoleChanged {{!}}{{!}} [Unit, Role, Team] {{!}}{{!}} Is fired locally for unit when the unit's role is changed. | ||
}} | }} |
Revision as of 13:17, 17 December 2022
Description
- Description:
- This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.
- Execution:
- Call
- Groups:
- CMF3: common
Syntax
- Syntax:
- [unit, role, team] call cmf_common_fnc_setRole
- Parameters:
- unit: Object - The unit to assign a role and team to
- role: String - (Optional, deafult "RFL") Role to assign unit
- team: Number - (Optional, default 0) Which team to assign unit, when 0 will use the first supplied loadoutfile
- Return Value:
- None
Examples
- Example 1:
// Set myUnit's role to "SL" [myUnit, "SL"] call cmf_common_fnc_setRole;
- Example 2:
// Set this object's role to "MED" and team to 1 [this, "MED", 1] call cmf_common_fnc_setRole;
Additional Information
- See also:
- See also needed
Internal Variables
Locality | Namespace | Name | Description |
---|---|---|---|
GLOBAL | Unit | cmf_common_role | A String variable containing the assigned unit's CMF role. e.g. "RFL" |
GLOBAL | Unit | cmf_common_team | A String variable containing the assigned unit's CMF team. e.g. 0 |
Events
Locality | Name | Variables | Description |
---|---|---|---|
LOCAL | cmf_common_onUnitRoleChanged | [Unit, Role, Team] | Is fired locally for unit when the unit's role is changed. |
Notes