Difference between revisions of "Init (Kosher Arsenal)"

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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div>
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<dl style="width:100%;">
<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Description:</dt>
 
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Description:</dt>
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This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Execution:</dt>
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Execution:</dt>
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call
call
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
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Utility Functions: Eric's Mission Framework
Utility Functions: Eric's Mission Framework
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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Syntax</div>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Syntax</div>
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
 
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt>
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[Light, ForcePrimary] call '''EMF_fnc_kosherArsenal'''
[light, forcedPrimary] call '''EMF_fnc_kosherArsenal'''
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Parameters:</dt>
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Parameters:</dt>
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Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]
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ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equipped. [Default: true]
ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Return Value:</dt>
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Boolean - Returns true on success.
Boolean - Returns true on success.
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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Examples</div>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Examples</div>
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<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
 
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
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// Initializes Kosher Arsenal with light off and forced primary<br>
[false, true] call '''EMF_fnc_kosherArsenal''';
[false, true] call EMF_fnc_kosherArsenal;</code></dd>
</code></dd>


<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt>
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
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// Initializes Kosher Arsenal with light on<br>
[true] call '''EMF_fnc_kosherArsenal''';
[true] call '''EMF_fnc_kosherArsenal''';</code></dd>
</code></dd>


<dt style="min-width:100%;clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 3:</dt>
<!-- EXAMPLE -->
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
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// Loads a loadout and initializes with light off<br>
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call '''EMF_fnc_kosherArsenalLoad''';<br>
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call '''EMF_fnc_kosherArsenalLoad''';<br>
[false] call '''EMF_fnc_kosherArsenal''';
[false] call '''EMF_fnc_kosherArsenal''';</code></dd>
</code></dd>
 
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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Additional Information</div>
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
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<div style="display: block;">[[KosherAmmoBox]]</div>
<div style="display: block;">[[KosherArsenalLoad]]</div>
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<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Notes</div>
<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block;border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Notes</div>
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[[Category:Kosher Arsenal: Eric's Mission Framework]]
[[Category:Kosher Arsenal: Eric's Mission Framework]]

Revision as of 19:02, 15 June 2021

Description
Description:

This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.

Execution:

call

Groups:

Utility Functions: Eric's Mission Framework

Syntax
Syntax:

[light, forcedPrimary] call EMF_fnc_kosherArsenal

Parameters:

Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]

ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equiped. [Default: true]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[false, true] call EMF_fnc_kosherArsenal;
Example 1:
[true] call EMF_fnc_kosherArsenal;
Example 1:
[["GERMANY_MID90_ARMY_WDL"]] call EMF_fnc_kosherArsenalLoad;
[false] call EMF_fnc_kosherArsenal;
Additional Information
See also:


Notes