Difference between revisions of "Template:CMF Function"

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<!--
<!--


-->{{#if:{{{game1|}}} | {{CMF GVI | {{{game2}}} | {{{version1|}}} }} }}<!--
-->{{#if:{{{game1|}}} | {{CMF GVI | {{{game1}}} | {{{version1|}}} }} }}<!--
-->{{#if:{{{game2|}}} | {{CMF GVI | {{{game2}}} | {{{version2|}}} }} }}<!--
-->{{#if:{{{game2|}}} | {{CMF GVI | {{{game2}}} | {{{version2|}}} }} }}<!--
-->{{#if:{{{game3|}}} | {{CMF GVI | {{{game3}}} | {{{version3|}}} }} }}<!--
-->{{#if:{{{game3|}}} | {{CMF GVI | {{{game3}}} | {{{version3|}}} }} }}<!--

Revision as of 02:39, 4 November 2022

Description:

- Missing Description -

Execution:

- Missing Execution -

Groups:



Syntax
Syntax:

- Missing Syntax -

Parameters:

obj: Object - Unit to apply it to.

amount: Number - Amount of respawns available for unit.

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
[this, 5] call emf_limitedRespawns_fnc_setLives;
Additional Information
See also:


Notes