Difference between revisions of "Init (Kosher Arsenal)"

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(Created page with "===Description=== {| class="wikitable" !Description: |This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking mea...")
 
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{| class="wikitable"
{| class="wikitable"
|// Initializes Kosher Arsenal with light off and forced primary
|// Initializes Kosher Arsenal with light off and forced primary
[false, true] call EMF_fnc_kosherArsenal;
[false, true] call '''EMF_fnc_kosherArsenal''';
|-
|-
|// Initializes Kosher Arsenal with light on
|// Initializes Kosher Arsenal with light on


[true] call EMF_fnc_kosherArsenal;  
[true] call '''EMF_fnc_kosherArsenal''';  
|-
|-
|// Loads a loadout and initializes with light off
|// Loads a loadout and initializes with light off
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call EMF_fnc_kosherArsenalLoad;
<nowiki>[["GERMANY_MID90_ARMY_WDL"]]</nowiki> call EMF_fnc_kosherArsenalLoad;


[false] call EMF_fnc_kosherArsenal;
[false] call '''EMF_fnc_kosherArsenal''';
|}
|}


===Notes===
===Notes===
[[Category:Kosher Arsenal: Eric's Mission Framework]]
[[Category:Kosher Arsenal: Eric's Mission Framework]]

Revision as of 16:32, 15 June 2021

Description

Description: This function initializes kosherArsenal itself, it must be run locally (eg. from initPlayerLocal.sqf), it is blocking meaning it won't execute any code placed after the function call until the initial spawn arsenal has been exited.
Execution: call
Groups: Utility Functions: Eric's Mission Framework

Syntax

Syntax: [Light, ForcePrimary] call EMF_fnc_kosherArsenal
Parameters: Light: Boolean - (Optional) When true creates a light source at the arsenal to help with visibility. [Default: false]

ForcePrimary: Boolean - (Optional) When true will not allow player to exit arsenal unless a primary firearm has been equipped. [Default: true]

Return Value: Boolean - Returns true on success.

Examples

// Initializes Kosher Arsenal with light off and forced primary

[false, true] call EMF_fnc_kosherArsenal;

// Initializes Kosher Arsenal with light on

[true] call EMF_fnc_kosherArsenal;

// Loads a loadout and initializes with light off

[["GERMANY_MID90_ARMY_WDL"]] call EMF_fnc_kosherArsenalLoad;

[false] call EMF_fnc_kosherArsenal;

Notes