Difference between revisions of "SetDate"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[ | <div style="display:block;">[[CountDown]]</div> | ||
<div style="display:block;">[[EndLoadingScreen]]</div> | |||
<div style="display:block;">[[EnhancedAIConvoy]]</div> | |||
<div style="display:block;">[[EnhancedAttachTo]]</div> | |||
<div style="display:block;">[[NearestPlayer]]</div> | |||
<div style="display:block;">[[NotZeus]]</div> | |||
<div style="display:block;">[[PreventProne]]</div> | |||
<div style="display:block;">[[SlotLimit]]</div> | |||
<div style="display:block;">[[ZeusFPS]]</div> | <div style="display:block;">[[ZeusFPS]]</div> | ||
</dd> | </dd> | ||
</dl> | </dl> |
Latest revision as of 14:49, 26 March 2022
Description
- Description:
This function freezes time entirely unlike setting "skipTime 0" which still moves time at a very slow pace. Run this from init.sqf.
- Execution:
call
- Groups:
Utilities: Eric's Mission Framework
Syntax
- Syntax:
[] call emf_utilities_fnc_setDate
- Parameters:
None
- Return Value:
Handle - Script handle for setDate loop. (can be terminated with terminate)
Examples
- Example 1:
call emf_utilities_fnc_setDate;
- Example 2:
// Terminates handle after 10 seconds
_handle = call emf_utilities_fnc_setDate;
sleep 10;
terminate _handle;
Additional Information
- See also:
Notes
- The loop handle is also stored in missionspace as "emf_utilities_setDate_handle"