Difference between revisions of "SetDate"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;">
<div style="display:block;">[[EMFRoleSet]]</div>
<div style="display:block;">[[CountDown]]</div>
<div style="display:block;">[[EndLoadingScreen]]</div>
<div style="display:block;">[[EnhancedAIConvoy]]</div>
<div style="display:block;">[[EnhancedAttachTo]]</div>
<div style="display:block;">[[NearestPlayer]]</div>
<div style="display:block;">[[NotZeus]]</div>
<div style="display:block;">[[PreventProne]]</div>
<div style="display:block;">[[SlotLimit]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[preventProne]]</div>
<div style="display:block;">[[countDown]]</div>
<div style="display:block;">[[slotLimit]]</div>
<div style="display:block;">[[notZeus]]</div>
<div style="display:block;">[[getParamValue]]</div>
<div style="display:block;">[[nearestPlayer]]</div>
</dd>
</dd>
</dl>  
</dl>  

Latest revision as of 14:49, 26 March 2022

Description
Description:

This function freezes time entirely unlike setting "skipTime 0" which still moves time at a very slow pace. Run this from init.sqf.

Execution:

call

Groups:

Utilities: Eric's Mission Framework

Syntax
Syntax:

[] call emf_utilities_fnc_setDate

Parameters:

None

Return Value:

Handle - Script handle for setDate loop. (can be terminated with terminate)

Examples
Example 1:
call emf_utilities_fnc_setDate;
Example 2:
// Terminates handle after 10 seconds
_handle = call emf_utilities_fnc_setDate;
sleep 10;
terminate _handle;
Additional Information
See also:


Notes
  • The loop handle is also stored in missionspace as "emf_utilities_setDate_handle"