Difference between revisions of "EnhancedAIConvoy"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt>
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<div style="display:block;">[[CountDown]]</div>
<div style="display:block;">[[EndLoadingScreen]]</div>
<div style="display:block;">[[EnhancedAttachTo]]</div>
<div style="display:block;">[[NearestPlayer]]</div>
<div style="display:block;">[[NotZeus]]</div>
<div style="display:block;">[[PreventProne]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SetDate]]</div>
<div style="display:block;">[[SlotLimit]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[ZeusFPS]]</div>
<div style="display:block;">[[preventProne]]</div>
<div style="display:block;">[[slotLimit]]</div>
<div style="display:block;">[[notZeus]]</div>
<div style="display:block;">[[getParamValue]]</div>
<div style="display:block;">[[nearestPlayer]]</div>
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Latest revision as of 14:48, 26 March 2022

Description
Description:

Enhances AI pathing and convoy behaviour

Execution:

call

Groups:

Utilities: Eric's Mission Framework

Syntax
Syntax:

[group, speed, dispersion, pushThrough] call emf_utilities_fnc_enhancedAIConvoy

Parameters:

Group: Group - AI Group to affect.

Speed: Number - Convoy speed in km/h. [Default: 50]

Dispersion: Number - Distance between vehicles in meters. [Default: 50]

PushThrough: Boolean - Defines if convoy should push through contact. [Default: true]

Return Value:

None

Examples
Example 1:
[myGroup, 60, 20, true] call emf_utilities_fnc_enhancedAIConvoy;
Example 2:
[myGroup, 30, 25, false] call emf_utilities_fnc_enhancedAIConvoy;
Additional Information
See also:


Notes