Difference between revisions of "EndLoadingScreen"
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Line 62: | Line 62: | ||
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">See also:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;column-count:4;"> | ||
<div style="display:block;">[[CountDown]]</div> | |||
<div style="display:block;">[[EndLoadingScreen]]</div> | |||
<div style="display:block;">[[EnhancedAIConvoy]]</div> | |||
<div style="display:block;">[[EnhancedAttachTo]]</div> | |||
<div style="display:block;">[[NearestPlayer]]</div> | |||
<div style="display:block;">[[NotZeus]]</div> | |||
<div style="display:block;">[[PreventProne]]</div> | |||
<div style="display:block;">[[SetDate]]</div> | <div style="display:block;">[[SetDate]]</div> | ||
<div style="display:block;">[[SlotLimit]]</div> | |||
<div style="display:block;">[[ZeusFPS]]</div> | <div style="display:block;">[[ZeusFPS]]</div> | ||
</dd> | </dd> | ||
Revision as of 14:47, 26 March 2022
Description
- Description:
Ends a players loading screen
- Execution:
remoteExecCall
- Groups:
Utilities: Eric's Mission Framework
Syntax
- Syntax:
[] remoteExecCall [emf_utilities_fnc_endLoadingScreen, unit]
- Parameters:
Unit: Object or netID - Player to affect
- Return Value:
none
Examples
- Example 1:
[] remoteExecCall [emf_utilities_fnc_endLoadingScreen, this];
Additional Information
- See also:
Notes