Difference between revisions of "PreventProne"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Utilities: Eric's Mission Framework | |||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[unit] call ''' | [unit] call '''emf_utilities_fnc_preventProne''' | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[myUnit] call ''' | [myUnit] call '''emf_utilities_fnc_preventProne'''; | ||
</code></dd> | </code></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 2:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
<nowiki>[[myUnit1, myUnit2]]</nowiki> call ''' | <nowiki>[[myUnit1, myUnit2]]</nowiki> call '''emf_utilities_fnc_preventProne'''; | ||
</code></dd> | </code></dd> | ||
Revision as of 14:36, 26 March 2022
Description
- Description:
Prevent AI Units from going prone in COMBAT mode.
- Execution:
call
- Groups:
Utilities: Eric's Mission Framework
Syntax
- Syntax:
[unit] call emf_utilities_fnc_preventProne
- Parameters:
unit:
- Object - Unit to apply to.
- Array - Array of units to apply to.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
[myUnit] call emf_utilities_fnc_preventProne;
- Example 2:
[[myUnit1, myUnit2]] call emf_utilities_fnc_preventProne;
Additional Information
- See also:
Notes