Difference between revisions of "HandleUnitOnFire"
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(Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div> <dl...") |
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
edhm: Eric's Mission Framework | |||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
[unit, lifetime, rolls] call ''' | [unit, lifetime, rolls] call '''emf_edhm_fnc_handleUnitOnFire''' | ||
</div></dd> | </div></dd> | ||
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;"> | ||
[player, 60, 3] call ''' | [player, 60, 3] call '''emf_edhm_fnc_handleUnitOnFire'''; | ||
</code></dd> | </code></dd> | ||
Latest revision as of 13:34, 26 March 2022
Description
- Description:
Handles units on fire for EDHM.
- Execution:
call
- Groups:
edhm: Eric's Mission Framework
Syntax
- Syntax:
[unit, lifetime, rolls] call emf_edhm_fnc_handleUnitOnFire
- Parameters:
unit: Object - Unit to set on fire.
lifetime: Number - Time in seconds for the unit to be on fire.
rolls: Number - How many rolls a player has to perform to stop the fire.
- Return Value:
None
Examples
- Example 1:
[player, 60, 3] call emf_edhm_fnc_handleUnitOnFire;
Additional Information
- See also:
Notes