Difference between revisions of "SetRole"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
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<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Utility Functions: Eric's Mission Framework
Gameplay: Eric's Mission Framework
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  </dl>  
  </dl>  

Latest revision as of 13:27, 26 March 2022

Description
Description:

This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.

Execution:

call

Groups:

Gameplay: Eric's Mission Framework

Syntax
Syntax:

[unit, role, team] call emf_gameplay_fnc_setRole

Parameters:

unit: Object - Unit to affect.

role: String - Unit's Squad Role as defined in the loadout whitelist.

Team: Number - (Optional) Sets team. [Default: 0]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
// Set myUnit's role to "SL"
[myUnit, "SL"] call emf_gameplay_fnc_setRole;
Example 2:
// Set this object's role to "MED" and team to 1
[this, "MED", 1] call emf_gameplay_fnc_setRole;
Additional Information
See also:


Notes
  • the variable name for unit role is: emf_utilities_setRole_role
  • the variable name for unit team is: emf_utilities_setRole_team