Difference between revisions of "SafeStart"
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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Syntax:</dt> | ||
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call '''emf_gameplay_fnc_safeStart''' | |||
</div></dd> | </div></dd> | ||
Latest revision as of 13:27, 26 March 2022
Description
- Description:
This function prevents players from shooting and killing each other upon mission start until zeus starts the game. It must be run server side (eg. from init.sqf).
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
call emf_gameplay_fnc_safeStart
- Parameters:
None
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
call emf_gameplay_fnc_safeStart;
Additional Information
- See also:
Notes
- The variable to check if mission is live is located in missionNamespace under the name: "EMF_missionSafeStart"