Difference between revisions of "RestrictedVehicle"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | <dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt> | ||
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | <dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;"> | ||
Gameplay | Gameplay: Eric's Mission Framework | ||
</div></dd> | </div></dd> | ||
</dl> | </dl> | ||
Line 74: | Line 74: | ||
<div style="display:block;">[[rallyPoint]]</div> | <div style="display:block;">[[rallyPoint]]</div> | ||
<div style="display:block;">[[safeStart]]</div> | <div style="display:block;">[[safeStart]]</div> | ||
<div style="display:block;">[[setRole]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | <div style="display:block;">[[slingPrimary]]</div> | ||
<div style="display:block;">[[tracers]]</div> | <div style="display:block;">[[tracers]]</div> |
Latest revision as of 13:26, 26 March 2022
Description
- Description:
This function restricts a given vehicles operator roles (Driver, Gunner and Commander) to playerUnits with a given variablename set as true.
- Execution:
call
- Groups:
Gameplay: Eric's Mission Framework
Syntax
- Syntax:
[obj, varName, text] call emf_gameplay_fnc_restrictedVehicle
- Parameters:
obj: Object - Vehicle to apply restrictions to.
varName: String - Variablename to check for on unitNamespace of entered unit.
text: String - Text to display upon unit being kicked out of seat.
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_restrictedVehicle;
Additional Information
- See also:
Notes