Difference between revisions of "RepairRearmTrigger"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Groups:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><div style="display:block;">
Gameplay Utility Functions: Eric's Mission Framework
Gameplay: Eric's Mission Framework
</div></dd>
</div></dd>
  </dl>  
  </dl>  
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<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[rallyPoint]]</div>
<div style="display:block;">[[safeStart]]</div>
<div style="display:block;">[[safeStart]]</div>
<div style="display:block;">[[setRole]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[slingPrimary]]</div>
<div style="display:block;">[[tracers]]</div>
<div style="display:block;">[[tracers]]</div>

Latest revision as of 13:26, 26 March 2022

Description
Description:

This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere.

Execution:

call

Groups:

Gameplay: Eric's Mission Framework

Syntax
Syntax:

[vehicleArray, allowDamage] call emf_gameplay_fnc_repairRearmTrigger

Parameters:

vehicleArray: Array of objects - Array of units to try and apply to.

allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
Activation:

Any Player

Activation Type:

Present

Condition:

this

Server Only:

True

Repeatable:

True

On Activation:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call emf_gameplay_fnc_repairRearmTrigger;
Additional Information
See also:


Notes