Difference between revisions of "EMFRoleSet"
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(Created page with "=== Description === {| class="wikitable" !Description: |This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot o...") |
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* the variable name for unit role is: '''unitSquadRole''' <sup>(this is subject to change in the near future)</sup> | * the variable name for unit role is: '''unitSquadRole''' <sup>(this is subject to change in the near future)</sup> | ||
* the variable name for unit team is: '''unitTeamRole''' <sup>(this is subject to change in the near future)</sup> | * the variable name for unit team is: '''unitTeamRole''' <sup>(this is subject to change in the near future)</sup> | ||
[[Category:Utility Functions: Eric's Mission Framework]] | |||
Revision as of 15:32, 15 June 2021
Description
Description: | This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission. |
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Execution: | call |
Groups: | Utility Functions: Eric's Mission Framework |
Syntax
Syntax: | [unit, role, team] call EMF_fnc_EMFRoleSet |
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Parameters: | unit: Object - Unit to affect.
role: String - Unit's Squad Role as defined in the loadout whitelist. Team: Number - (Optional) Sets team. [Default: 0] |
Return Value: | Boolean - Returns true on success. |
Examples
// Set myUnit's role to "SL"
[myUnit, "SL"] call EMF_fnc_EMFRoleSet; |
// Set this object's role to "MED" and team to 1
[this, "MED", 1] call EMF_fnc_EMFRoleSet; |
Notes
- the variable name for unit role is: unitSquadRole (this is subject to change in the near future)
- the variable name for unit team is: unitTeamRole (this is subject to change in the near future)