Difference between revisions of "RepairRearmTrigger"
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<div style="display:block;">[[ | <div style="display:block;">[[restrictedVehicle]]</div> | ||
<div style="display:block;">[[rallyPoint]]</div> | |||
<div style="display:block;">[[safeStart]]</div> | |||
<div style="display:block;">[[slingPrimary]]</div> | |||
<div style="display:block;">[[tracers]]</div> | |||
<div style="display:block;">[[unitInvestigate]]</div> | |||
</dd> | </dd> | ||
Revision as of 09:13, 16 June 2021
Description
- Description:
This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere.
- Execution:
call
- Groups:
Gameplay Utility Functions: Eric's Mission Framework
Syntax
- Syntax:
[vehicleArray, allowDamage] call EMF_fnc_repairRearmTrigger
- Parameters:
vehicleArray: Array of objects - Array of units to try and apply to.
allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true]
- Return Value:
Boolean - Returns true on success.
Examples
- Example 1:
- Activation:
Any Player
- Activation Type:
Present
- Condition:
this
- Server Only:
True
- Repeatable:
True
- On Activation:
myCrewman setVariable ["ms_tankCrew", true, true];
[myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call EMF_fnc_restrictedVehicle;
Additional Information
- See also:
Notes