Difference between revisions of "RepairRearmTrigger"
		
		
		
		
		
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|  (Created page with "<div style="padding:0.33em 2em;font-size:1.2em;font-weight:bold;display:block; border-bottom: #25A1A1 solid 1px; background-color:#E0FFFF;color:#25A1A1">Description</div>  <dl...") | |||
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| <div style="display:block;">[[ | <div style="display:block;">[[restrictedVehicle]]</div> | ||
| <div style="display:block;">[[rallyPoint]]</div> | |||
| <div style="display:block;">[[safeStart]]</div> | |||
| <div style="display:block;">[[slingPrimary]]</div> | |||
| <div style="display:block;">[[tracers]]</div> | |||
| <div style="display:block;">[[unitInvestigate]]</div> | |||
| </dd> | </dd> | ||
Revision as of 09:13, 16 June 2021
Description
- Description:
- This function will repair and rearm objects passed to it in KOTH style. Recommended to be used from a trigger, but can be used from anywhere. 
- Execution:
- call 
- Groups:
- Gameplay Utility Functions: Eric's Mission Framework 
Syntax
- Syntax:
- [vehicleArray, allowDamage] call EMF_fnc_repairRearmTrigger 
- Parameters:
- vehicleArray: Array of objects - Array of units to try and apply to. 
- allowDamage: Boolean - (Optional) when true makes vehicle invincible for the duration of the repair/rearm session. [Default: true] 
- Return Value:
- Boolean - Returns true on success. 
Examples
- Example 1:
- Activation:
- Any Player 
- Activation Type:
- Present 
- Condition:
- this 
- Server Only:
- True 
- Repeatable:
- True 
- On Activation:
- myCrewman setVariable ["ms_tankCrew", true, true];
 [myVehicle, "ms_tankCrew", "You require a crewman kit to operate this position"] call EMF_fnc_restrictedVehicle;
 
Additional Information
- See also:
Notes