Difference between revisions of "EMFRoleSet"

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<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dt style="clear:both;font-weight:bold;position:absolute;padding:.3em;">Example 1:</dt>
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
<dd style="width:90%;padding:.3em .3em .3em 7em;"><code style="border:#25A1A1 dashed 1px;display:block;">
// Set myUnit's role to "SL"
// Set myUnit's role to "SL"<br>
[myUnit, "SL"] call '''EMF_fnc_EMFRoleSet''';
[myUnit, "SL"] call '''EMF_fnc_EMFRoleSet''';
</code></dd>
</code></dd>

Revision as of 22:35, 15 June 2021

Description
Description:

This function sets the team and squad role of a playerunit, due to how i use EMF in missions it is required for a lot of functions in EMF. it is recommended you run this function for each playable unit in your mission.

Execution:

call

Groups:

Utility Functions: Eric's Mission Framework

Syntax
Syntax:

[unit, role, team] call EMF_fnc_EMFRoleSet

Parameters:

unit: Object - Unit to affect.

role: String - Unit's Squad Role as defined in the loadout whitelist.

Team: Number - (Optional) Sets team. [Default: 0]

Return Value:

Boolean - Returns true on success.

Examples
Example 1:
// Set myUnit's role to "SL"
[myUnit, "SL"] call EMF_fnc_EMFRoleSet;
Example 2:
// Set this object's role to "MED" and team to 1
[this, "MED", 1] call EMF_fnc_EMFRoleSet;
Additional Information
See also:


Notes
  • the variable name for unit role is: unitSquadRole (this is subject to change in the near future)
  • the variable name for unit team is: unitTeamRole (this is subject to change in the near future)