Difference between revisions of "ORBAT"
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== Squad Level == | == Squad Level == | ||
The Squad level in Cluster Community has at maximum | The Squad level in Cluster Community has at maximum 4 infantry teams: SL (Squad Lead Team), 1 (Fireteam 1), 2 (Fireteam 2) and 3 (Fireteam 3) (e.g. ASL, A1, A2 and A3). ASL has the Squad Leader and usually a Squad Medic and each fireteam has 1 fireteam leader and various infantry roles. Each of these can again be split into buddy teams (color teams) for added responsibility and flexibility within the fireteams. | ||
{{#display_map: | {{#display_map: | ||
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SL or Squad Leader is the lead element of a squad. It often consists of a Squad leader and a Squad Medic. | SL or Squad Leader is the lead element of a squad. It often consists of a Squad leader and a Squad Medic. | ||
=== 1 === | === 1 === | ||
1 is a Fireteam. Fireteams in Cluster Community | 1 is a Fireteam. Fireteams in Cluster Community usually follow the early GWOT USMC ORBAT:<br/> | ||
- Fireteam Leader <br/> | |||
- Automatic Rifleman <br/> | |||
- Assisting Automatic Rifleman <br/> | |||
- Anti-Tank, Light <br/> | |||
- Rifleman | |||
=== 2 === | === 2 === | ||
2 is a Fireteam. Fireteams in Cluster Community | 2 is a Fireteam. Fireteams in Cluster Community usually follow the early GWOT USMC ORBAT:<br/> | ||
- Fireteam Leader <br/> | |||
- Automatic Rifleman <br/> | |||
- Assisting Automatic Rifleman <br/> | |||
- Anti-Tank, Light <br/> | |||
- Rifleman | |||
''All ORBAT Graphics on this page was generated using [https://www.orbatgenerator.com/ orbatgenerator.com]'' | ''All ORBAT Graphics on this page was generated using [https://www.orbatgenerator.com/ orbatgenerator.com]'' | ||
<!-- https://www.mediawiki.org/wiki/Topic:Voybf0pvl7ngo270 --> | <!-- https://www.mediawiki.org/wiki/Topic:Voybf0pvl7ngo270 --> |
Latest revision as of 15:35, 8 February 2023
An Order of Battle (ORBAT) shows the hierarchical organization, Command Strcutre, Strength and Disposition of Personell of an armed force. Additionally our ORBAT contains the callsign naming convention for different teams. Below you can see the Cluster Community ORBAT on Batallion, Company, Platoon and Squad level. The teams displayed are not guaranteed to be in every mission but is rather more an outline of where a team would be in the command hierarchy when or if they exist. Non-Infantry based teams like Air and Armored teams can have custom callsigns but it is recommended to use the standard callsigns displayed in this ORBAT.
Battalion Level
The battalion Level in cluster community does not have a high level commander but is rather only here to show the distinction between ground units and aerial units. Both of these elements will be separately commanded but the aerial companies are usually commanded by a ground FAC (Forwair Air Controller) embedded with ground command. If there are multiple aerial support elements of the same type (e.g. Phantom 1, Phantom 2 etc.) then the first element will act as flight lead and coordinate all elements of the same type.
Battalion HQ (BAT HQ)
The Battalion HQ is the lead element of a battalion. It often consists of a Battalion Commander, Battalion Executive Commander and a Forward Air Controller / Forward Observer.
PHANTOM
PHANTOM is a Rotary light Close Air Support (CAS) or Light Transport air assets (e.g. MH-6 LITTLEBIRD).
REAPER
REAPER is a Rotary light Close Air Support (CAS) air asset (e.g. AH-6M LITTLEBIRD)
UGLY
UGLY is a Rotary heavy Close Air Support (CAS) air asset (e.g. AH-64 APACHE).
HAWG
HAWG is Fixed-Wing Ground Attack Jet (e.g. AV-8B HARRIER).
PAVEMENT
PAVEMENT is a Fixed-Wing Bomber or Air-Superiority Jet (e.g. F-35C Lightning II).
Company Level
The Company level in cluster community is the highest ground element which can have a commander. The Company commander is in control of All armored Elements, if there is no company HQ 1st Platoon Lead is acting Company Command and all armored elements will be under 1st Platoon unless stated otherwise by the acting Company Commander. Just like the Battalion level air elements if there are multiple armor elements of the same type (e.g. Mike 1, Mike 2 etc.) then the first element will act as the Platoon Lead and coordinate all elements of the same type.
Company HQ (COY HQ)
COY or Company HQ is the Lead element of a company. It often consists of a Company Commander, Company Executive Commander and a Forward Air Controller / Forward Observer.
SIERRA (APC)
SIERRA is a Armored Personell Carrier (APC) or in some cases specialized vehicles (e.g. M113 or M1025A1 BGM-71 TOW HMMWV).
MIKE (IFV)
MIKE is a Infantry-Fighting Vehicle (IFV) or Armored-Fighting Vehicle (AFV) team (e.g. LAV-25A1).
TANGO (MBT)
TANGO is a Main Battle-Tank (MBT) team (e.g. M1A1 Abrams).
ANVIL (SPAAG)
ANVIL is a Self-Propelled Anti-Aircraft Gun (SPAAG) team and is tasked with providing Anti-Air Coverage for the Combat teams (e.g. M163 VADS).
Platoon Level
The Platoon level in Cluster Community has it's own HQ element. The Platoon Leader is in control of 3 infantry squads and multiple support elements (MAT, HAT, LOGI etc.), if there is no Platoon HQ Alpha Squad Lead will be acting Platoon Lead. Generally there is only one of each support team per squad unless stated otherwise by the acting Platoon Leader. In which case it will follow the same system as air and armored units; They will be named CALLSIGN 1, CALLSIGN 2 etc. and the first element will act as the Squad Lead and coordinate all elements of the same type.
Platoon HQ (PLT HQ)
Platoon HQ is the lead element of a platoon. It often consists of a platoon leader, platoon medic and Forward Air Controller / Forward Observer.
MMG (Machinegun, Medium)
MMG or Medium Machinegun is a weapons team of usually 3-4 members armed with Medium Machineguns (e.g. M240B).
HMG (Machinegun, Heavy)
HMG or Heavy Machinegun is a weapons team of usually 2-3 members armed with a Deployed Heavy Machinegun (e.g. M2-HB).
MAT (Anti-Tank, Medium)
MAT or Medium Anti-Tank is a weapons team of usually 3-4 members armed with Medium Anti-Tank weapons (e.g. Carl-Gustav M3).
HAT (Anti-Tank, Heavy)
HAT or Heavy Anti-Tank is a weapons team of usually 2-4 members armed with Heavy Anti-Tank weapons (e.g. FGM-148 JAVELIN).
DHAT (Deployed Anti-Tank, Heavy)
DHAT or Deployed Heavy Anti-Tank is a weapons team of usually 2-3 members with a deployed Heavy Anti-Tank weapon (e.g. BGM-71 TOW).
MORTARS (Mortars)
MORTARS is a Mortar team of usually 2-3 members with a Mortar tube (e.g. M-252).
ROMEO (Recon / Sniper)
ROMEO is a Recon or Sniper team tasked with doing reconnaissance or accurate fire support. They are always a team of 2 members, sometimes 1 armed with a sniper rifle (e.g. M24).
LOGI (Logistics)
LOGI is a logistics team and is tasked with transporting (and sometimes creating) resupply for the combat teams. It is usually a team of 1-2 members.
ENGI (Engineers)
ENGI is an engineers team of usually 2-3 members and is tasked with repair, refuel and EOD operations.
Squad Level
The Squad level in Cluster Community has at maximum 4 infantry teams: SL (Squad Lead Team), 1 (Fireteam 1), 2 (Fireteam 2) and 3 (Fireteam 3) (e.g. ASL, A1, A2 and A3). ASL has the Squad Leader and usually a Squad Medic and each fireteam has 1 fireteam leader and various infantry roles. Each of these can again be split into buddy teams (color teams) for added responsibility and flexibility within the fireteams.
SL
SL or Squad Leader is the lead element of a squad. It often consists of a Squad leader and a Squad Medic.
1
1 is a Fireteam. Fireteams in Cluster Community usually follow the early GWOT USMC ORBAT:
- Fireteam Leader
- Automatic Rifleman
- Assisting Automatic Rifleman
- Anti-Tank, Light
- Rifleman
2
2 is a Fireteam. Fireteams in Cluster Community usually follow the early GWOT USMC ORBAT:
- Fireteam Leader
- Automatic Rifleman
- Assisting Automatic Rifleman
- Anti-Tank, Light
- Rifleman
All ORBAT Graphics on this page was generated using orbatgenerator.com